Assertive Finalizers
In my previous post, I talked about why I have stopped using finalizers for unmanaged resource collection. I want this to be done through the disposable pattern instead, forcing the programmer to manage resources manually.
Ironically, finalizers are a great way to verify this.
Sander van Rossen quickly figured out where I was going with this and proposed in a comment that we can just assert in a finalizer. We just need a couple more things:
- We need to track the source of the object to figure out where the leak is.
- We need to ensure that finalizers run on shutdown, or our assert will never get hit.
This is familiar territory to C++ programmers. Most of us use memory management libraries that provide leak detection and reporting. Let’s do something similar in C#.
DisposableBase
If you look around online, you’ll find some full-featured IDisposable base classes intended to deal with the full finalization model. We can eliminate most of that as either too complicated or unnecessary. We just need a few things:
- A stack trace grabbed at construction time
This will be used for the error report. Because this is expensive to gather, we need to control it with an #if that is off by default, only turned on if needed to help an investigation. Most of the time a leaked disposable will be easy to find by inspection, but in the 5% case we will need a lot more context. - A finalizer that reports the problem
It could throw an exception, fire an assert, or route to an error reporter. Depends on the application. In my example I just have it output to the debug window for a demo. - Disposal helper methods
These wrap up disposal a bit, so inheritors only need to implement OnDispose. The most important feature, though, is that Dispose will call GC.SuppressFinalize when our object is disposed. This eliminates the performance cost of having a finalizer in the normal case when clients are disposing this class properly. This is why the finalizer has no “if” in it – if it ever gets called, then we have a bug.
This is what I am currently using as my base class for handling unmanaged resources:
// comment out unless diagnosing a leak
#define DEBUG_DISPOSE
public abstract class DisposableBase : IDisposable
{
// store stack at point of construction for possible later use
# if DEBUG_DISPOSE
StackTrace _trace = new StackTrace(true);
# endif
// finalizer will not be called if object was properly disposed
~DisposableBase()
{
string message = "!! Forgot to dispose a " + GetType().FullName;
# if DEBUG_DISPOSE
message += "\n\nStack at construction:\n\n" + _trace + "!!";
# endif
Debug.WriteLine(message);
}
public bool IsDisposed { get; private set; }
public void Dispose()
{
ThrowIfDisposed();
IsDisposed = true;
try { OnDispose(); }
finally { GC.SuppressFinalize(this); }
}
protected abstract void OnDispose();
protected void ThrowIfDisposed()
{
if (IsDisposed)
throw new ObjectDisposedException(GetType().FullName);
}
}
Demonstration
Here is a simple test app that shows what happens if we forget to dispose an instance.
public class DatabaseConnection : DisposableBase
{
protected override void OnDispose()
{ Debug.WriteLine("Disposing"); }
}
public class Program
{
static void Main(string[] args)
{
using (var remembered0 = new DatabaseConnection())
using (var remembered1 = new DatabaseConnection())
{
}
var forgotten = new DatabaseConnection();
GC.Collect();
GC.WaitForPendingFinalizers();
}
}
The first two instances dispose fine, but the third is leaked and so we get a log to the output window:
Disposing Disposing !! Forgot to dispose a DatabaseConnection Stack at construction: at DisposableBase..ctor() in C:\Users\Scott\Cloud\Proj\tests\BlogSamples\ConsoleApplication1\Finalizers.cs:line 18 at DatabaseConnection..ctor() at Program.Main(String[] args) in C:\Users\Scott\Cloud\Proj\tests\BlogSamples\ConsoleApplication1\Finalizers.cs:line 89 at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() !!
We can easily zero in on the exact spot where the leaked resource was allocated and wrap it in a ‘using’ to resolve.
Note the use of GC.Collect and GC.WaitForPendingFinalizers right before the test application exits. This is necessary in order to force all finalizing objects to be collected and reported before process shutdown, otherwise they are simply dropped by the system when the process’s memory is released.
These two can even be called during normal app run as well for leak testing without needing to wait for shutdown. This would be useful in a live service with a periodic leak for which we want an in-session nonfatal log of leaks.
What About External Classes?
This takes care of our own classes, where we have full control. But what about system or third party classes that are using finalizers? With those it’s back to square one.
Well, I suppose would write a helper class..
public class SafeDisposer<T> : DisposableBase where T : IDisposable
{
public SafeDisposer(T disposable) { Obj = disposable; }
public T Obj { get; private set; }
protected override void OnDispose()
{
Obj.Dispose();
Obj = default(T);
}
}
public static class SafeDisposer
{
public static SafeDisposer<T> Wrap<T>(T disposable) where T : IDisposable
{ return new SafeDisposer<T>(disposable); }
}
And equivalent updates in the demo code:
public class Program
{
static void Main(string[] args)
{
using (var remembered2 = SafeDisposer.Wrap(new StringReader("foo")))
using (var remembered3 = SafeDisposer.Wrap(new StringReader("poo")))
{
remembered2.Obj.Peek();
}
var forgotten2 = SafeDisposer.Wrap(new StringReader("boo"));
GC.Collect();
GC.WaitForPendingFinalizers();
}
}
And output:
!! Forgot to dispose a SafeDisposer`1[[System.IO.StringReader, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] Stack at construction: at DisposableBase..ctor() in C:\Users\Scott\Cloud\Proj\tests\BlogSamples\ConsoleApplication1\Finalizers.cs:line 18 at SafeDisposer`1..ctor(T disposable) in C:\Users\Scott\Cloud\Proj\tests\BlogSamples\ConsoleApplication1\Finalizers.cs:line 53 at SafeDisposer.Wrap[T](T disposable) in C:\Users\Scott\Cloud\Proj\tests\BlogSamples\ConsoleApplication1\Finalizers.cs:line 67 at Program.Main(String[] args) in C:\Users\Scott\Cloud\Proj\tests\BlogSamples\ConsoleApplication1\Finalizers.cs:line 98 at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() !!
So to use, we just wrap a disposable at the point of creation in SafeDisposer.Wrap() and access it through “.Obj”. Not bad, but not great either. I’m ok with the wrapper function, but the required access via the Obj member is a pain, and also means that converting an unsafe disposable into a safe one requires updating a lot of code.
Another option is (maybe) to use a dynamic proxy system to inject the functionality we need, letting client code remain unchanged except at the point of creation. Or perhaps a run-time system that patches system assemblies to do the injection.
I’ll leave this as an exercise for the reader because I think we’re probably getting seriously diminishing returns at this point. Most disposable objects in a large system will be classes that we have full control over. The few objects not under our control will likely be low level primitives that will be wrapped up by our own foundation classes anyway.


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